how to draw a 3d head

The 360 Head Creator shows how Reallusion breaks through the limitations of second Art, and delivers a practical way for 2D animators to create characters with avant-garde blitheness along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Autonomously from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.

Quickly Transform a 2D Face into a 3D Caput

3D Head Creator transforms 2nd fine art into 3D styled characters with upwards to 360 caste of motility for deeply rich performances. Photoshop circular trip integration for editing multi-angle character in and out of 3D Head Creator.

Jump Start from Four-Angle Quick Setup

  • Increase caput plough angles to existing second characters, or simply create a new ane
  • Ascertain maximal head turn angle, auto and manual masking, and layering
  • Optimum set up suggested by Automatic Perspective Layer Arrangement
  • Transform facial sprites for optimized angle view
    View Manual >

Create 360 Heads in Minutes with these amazing 360 caput templates. New!

Full Featured 360 Caput Creator

Ballast Nine Head Plow Directions

  • Inherit basic angle settings from Quick Setup
  • Transform and deform head sprites for perfect 3D turn
  • Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition)
  • Mask-out features outside the face to create the 3D illusion
    View Manual >

Smart Designs to Speedup Multi-angle Settings

  • Copy and paste the angle definition View Manual >
  • Mirror setup from one side to another, flip or supercede sprites to match angle requirements
  • Onion Skin - proper sprite placement with neighboring setup reference
  • Boilerplate - average the angle setting value from two selected points

Add Additional Decorative Items

  • Apart from main facial features, users tin can freely add together other decorative elements
  • The bird's beak seamlessly blended with the parent turning caput base of operations
  • The aforementioned techniques can be used to emphasize a 3D effect with highlight and shadow layers View Manual >

Free Angle Definition - Up to 360°

  • More than than creating a turning head, you tin give a full spin to a simple shaped beast, even a moody bird
  • Freely add angle points to setup the character look as the caput turns
  • Each angle point contains data for sprites transformation, deformation, and sprite change
  • A total of 25 optional angle points are provided and a perfect 360° graphic symbol can exist achieved by properly calculation bending definition for horizontal and vertical plow View Transmission >

PSD 360 Head Creation Pipeline

Designing 360 Heads with Photoshop Layers

  • Consummate PSD to CTA round-trip workflow for 360 Caput Cosmos
  • The PSD graphic symbol template is extended with angle layers for sprite change
  • Use several image layers to accentuate depth such like a hog'due south nose
  • Build the layer hierarchy using a simple naming rule, eg. Parent > Child
  • The 360 Head Creator tin can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments Know More >

360 Caput Functioning Systems

3D Expression Setup

  • The Cartoon Animator Expression Setup is enhanced for new 360 Performance
  • Transform and deform facial sprites to setup 3D-like Expressions
  • Turn on Smooth Mode to attain extremely smooth facial blendshape blitheness
  • Hands Guide the Head Movement using Head Plow Gizmo
  • Combine with the Face Key Editor for amazing results! View Manual >

New Generation of 360 Creative Assets

  • Mix and match facial features to create new 360 characters
  • Dynamic hairstyles and accessories can also include multiple view angles
  • Combine 360 Head with selected Trunk manner for perfect Smart IK Animation View Manual >

360 Animation Controls and Timeline Editing

  • Head Plow Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo
  • Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders
  • Face Puppet is enhanced for generating expressions with dynamic head turns
  • Use Transform and deform to exaggerate the cartoon operation View Manual >

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Source: https://www.reallusion.com/cartoon-animator/360-head-creator.html

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